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  1. // hodgepog.h --
  2.  
  3. #import "AreaRule.h"
  4. #import <appkit/Control.h>
  5.  
  6. @interface HodgePodge:AreaRule
  7. {    id    NumStates;
  8.      int n;
  9.                 // number of states
  10.     id    DrivingForce;
  11.      float force;            // driving force
  12.     id    HealthysAffectOnSick;
  13.      float Healthy2Sick;    // ill's to affect healthy coefficient
  14.     id    RecoveringsAffectOnSick;
  15.      float Recover2Sick;    // infected's to affect healthy coefficient
  16.     id CellsHorizontally;
  17.      int cellsHorizontally;
  18.     id CellsVertically;
  19.      int cellsVertically;
  20.     id DisplayColorPhase;
  21.     id DisplayColorDir;
  22.     id MaxFramesPsecond;
  23.      //int displayColorPhase;
  24.      //int displayColorDir;
  25.      //int maxFramesPsec;
  26.  
  27.     cell_image z1, z2, *Cf, *Ct;
  28. }
  29.  
  30. @end
  31.